Fifteen-year-old Michelle saves the world on a daily basis…with her trusty video game controller, of course! Naturally, she jumps at the chance to play an experimental virtual reality game.
The beautiful fantasy world of Starrs? Check. The power to mold matter? Check. No reset button? Wait, she didn’t sign up for this!
Turns out Starrs is really real, and to make matters worse, Michelle’s interference awakens the Cycle of the Six Moons, a series of devastating trials that will devour the universe.
Fighting the apocalypse was way easier when danger stayed on the other side of the screen, but Michelle finds a secret weapon in her new-found powers. She uses them to rescue the crown prince of a powerful magic kingdom from their sworn enemies, a technologically-advanced cult that strives to eradicate magical blood.
Michelle starts to fall for Prince Jayse, the only one who believes Michelle to be a savior rather than a curse. But not even video games could prepare her for what the cult has in store for them…
What makes your world special or different?
Starrs is the youngest inhabitable world of six universes. On Starrs, the Creator, Goddess Saei, lay to rest as a giant tree. However, to settle differences between the “Gifted” and “Cursed” folk, Goddess Saei emerged from her tree in the form of a young woman. Because of this, Starrs is the only world that is aware of the Cycle, the governing force that reincarnates souls from one universe to the next.
How does your main character fit into this world?
After Goddess Saei emerged from her tree, she gave up her immortality, thus allowing her soul to be reincarnated throughout the six universes. The protagonist, Michelle, is the teenage reincarnation of Saei.
However, Michelle’s world, Earth, is the afterlife of Starrs. By reversing the Cycle, Michelle’s arrival in Starrs awakens the Cycle of the Six Moons, Starrs’s perpetual punishment for Goddess Saei’s sacrifice. Failure to stop the Cycle of the Six Moons will leave a hole between universes, which will empty reincarnated souls into oblivion.
Is there a system of magic?
When she created Starrs, Goddess Saei blessed the “Gifted” with magic and the “Cursed” folk without. The Gifted later came to be known as the Arriscyleans, who can control the natural elements. Magic is second nature to them, and they use their powers to convenience their daily lives.
The Cursed people came to be known as the Taesmals, sworn enemies of the Arriscyleans. To compensate, the technologically-advanced Taesmals use their knowledge to concoct chemicals and build weapons and machinery that would rival the Arriscyleans’ magic.
As the reincarnation of the Creator, the main character Michelle has the power to mold matter at will. Once she’s honed her powers, she can enlarge a pen into an axe, turn rocks into sandwiches, a leaf into a canoe… She can turn practically anything into everything—as long as she knows how it works. Most fifteen year olds, after all, aren’t well-versed in rocket science.
Are there any non-human characters?
Over hundreds of years of experimenting with chemicals, the Taesmals have poisoned vast stretches of the planet. The poison has since mutated countless animals, turning them into destructive monsters.
Since Starrs is based on the magical worlds of JRPGs, I wanted a scientific reason why people would fight monsters, rather than relying on mythical creatures. The idea of adventurers slaying innocent wildlife just because the animals crossed their paths didn’t sit well with me, either. It makes sense that in the world of Starrs, some of these adventurers put the poor mutants out of their misery, too.
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