Private eye Nick Beasley lives in a world where fairy tales ended a long time ago – where       zeppelins now soar the skies instead of dragons, and where the first automobiles have taken the place of flying carpets. He’s made a name for himself across the Afterlands by debunking fake magicians and exposing fraudulent monsters. This is the modern age, after all. Magic and monsters are long gone.

At least, that’s what Nick believes. Until he gets magically transformed into a monster, that is.

The only person who may be able to help Nick is Lady Cordelia Beaumont, one of the last enchantresses in the Afterlands. But in order for her to cure him, they’ll have to retrieve a powerful artifact from a ruthless crime lord – who is also Cordelia’s father.

The fate of the Afterlands lies in the hands of a runaway enchantress and a monstrous ex-detective. What could possibly go wrong?

What makes your world special or different?


These days, there are a lot of fictional worlds out there where fairy tales are real. However, the Afterlands are unique in that they are a world where fairy tales happened roughly two thousand years ago. History and culture are built upon them, leading to a variety of interesting “modern-day” repercussions. The result is a parallel universe similar to our own in some ways, but very different in others. Book 1 of the Beaumont and Beasley series is set in Talesend, an alternate version of 1920’s London. I’m also working on stories exploring other times and places in the Afterlands.

How does your main character fit into this world?

Most people in the Afterlands no longer believe in magic–Nick Beasley especially. He’s become famous for investigating incidents people think are magical and proving that they’re not. His role of unmasking frauds is based on the real-world work of Harry Houdini. However, in The Beast of Talesend, Nick’s career path shifts abruptly when he finds out magic isn’t quite as fake as he thought.

Is there a system of magic?

Magic in the Afterlands is based on runes, which are used to form spells. Spells have to be tethered to something alive (a person, animal, or plant) in order to work, and they can’t be broken unless the magic is removed from that life source (which inevitably kills it). People capable of casting runes are known as Charmbloods. The trait of magical ability runs in families.

What are the people who inhabit your world like?

Pretty much every culture with a significant number of myths, legends, or fairy tales has an analogue in the Afterlands. For now, the Beaumont and Beasley series revolves around my universe’s version of Europe.

The Afterlands’ equivalent of England is Camelot. Other countries have names connected to fairy tales in various ways.

For instance, the name of the Afterlands’ version of France, Contefay, is taken from the French phrase “conte de fées,” meaning “fairy tale.” Government systems are equivalent to those found in 1920’s Europe.

Are there any magical creatures?


There are a variety of magical creatures in the Afterlands, but as of the time when the Beaumont and Beasley series takes place, most of them are either in hiding or presumed to be extinct. All magical species are variations of ordinary humans and animals, created by magic. Fairies, for example, were once human, but were warped into powerful and dangerous creatures by exposure to magical forces. Dragons were created by wizards in prehistoric times, who enchanted dinosaurs to transform them into sentient beings. Other common magic races from folklore are found in the Afterlands as well, like merfolk, dwarves, centaurs, etc.

Is there anything special, precious, or unique about your world’s geography or its place in the universe?

The geography is based roughly on our world. In addition to the parallel Europe where the series begins, there are other alternate versions of our continents which I plan to explore in future books. For example, there’s a version of America where stories like Sleepy Hollow took place. Oz exists there too, as an alternate Australia (naturally). 🙂

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