Walking corpses and black-market liquor: the quiet life.
Teltö Phuul, Necromancer and Library Clerk, likes his days safe and predictable. Not for him the intrigues of the Viiminian Empire, a gothic monstrosity held together by sheer force of will.
Until the Empire’s dreaded secret police come knocking. Caught in a web of schemes in the diseased heart of Kuolinako, the underground Imperial capital, Teltö can trust no-one. Not the Northern theocrats who abhor Necromancy, and certainly not the Grand Chancellor, whose iron-fisted rule has kept the old order alive that little bit longer.
When one false step means torture and disappearance, this journey will change our Necromancer forever.
What makes your world special or different?
Necromancy, the ability to raise the non-decomposed dead via mental command, is a universal ability in this world. The homeland of our protagonist, the Viiminian Empire, bases its entire socio-economic and political structure around this: the undead serve as a slave labour force for factory work, essentially making them flesh robots, while the society itself is ruled de facto by a necromantic caste.
The neighbouring state, the Skeevereet Principality, regards necromancy as abhorrent, and against its religious tenets. However, whereas the Viiminan Empire is meritocratic – enjoying complete equality of gender and sexuality – the Principality is theocratic, misogynistic, and militaristic. As such, there is much innate hostility between the two countries, with neither being particularly nice places to live.